Archive for the 'CG software' Category

My First Complex 3ds Max Model

I’ve been busy these past months learning 3ds Max – This is one of the very first models that I made using this software. I eventually want to make more complex shapes, but as the saying goes, one have to learn how to crawl before one can run…..Or something like that …. :)

Happy New Year 2011!

It’s 2011 already?
One year closer to the Apocalypse!
I think it’s also the Chinese year of the rabbit, or something. In that case, I should do a bunny girl picture or something.( I think that the Chinese New Year is sometime early next month, so that should give me more than enough time to do a picture or two ).
But I’m so incredibly slow with doing even one picture, that If I had to do this professionally, I’d probably starve to death out of poverty.
Anyway, one of my new years resolutions ( as it is almost every year ) is that to do more artwork ( I’m not getting any younger! ) – I have a whole bunch of pictures that I still have to finish. And to top it all off, my art skill doesn’t seem to have improved or changed any, I think. I must have about 100 + pictures and sketches in my artistic pipeline now, all in various stages of completion.
I really should at least post some up on my various art websites ( I have about four now, including this one, and they are mostly devoid of my art content for now ). I figure that if I concentrate and work on each individual picture, I should be able to post at least two completed pictures at week for this year.
I really should try to be more motivated to draw more. I recently got a small drawing pad for that very purpose, so that I will have the ability to. I just need the motivation and the will!
That’s one of the reasons that I like the DeviantArts website, there are so many great artiast there, it provides inspiration for me to do my own artwork. Demographic wise, It’s a site that pretty much has a younger ( and I mean under 30 ) membership, and not that many oldsters. The old people that are around are more than likely professionals, or talented amateurs. ( I know that I may never become the former, but hopefully the latter! ).
One of my other new years resolutions is to be serious and LEARN the at least some of the art software applications that I have ( ie, Photoshop, 3DS max, Sai, etc. ). It is getting to the point where I don’t have any excuse not to, even with my busy work schedule.

Modding Plans

I also plan to do some game development / Modding this year. I want to try and create my own character models to use in Crysis and Left 4 Dead. I have 3DS MAx 2009 and Maya, along with Photoshop CS3, so I should have no problem doing them.

I really want to try to do two characters from the Japanese Video Game franchise Onechanbara video game series , specifically from Oneechanbara VorteX ~The Descendants of The Cursed Blood ( which was released in America as Onechanbara: Bikini Samurai Squad on the X-box 360 game console system ).
The first one…
Anna: A special force soldier who meets and allies with the two sisters ( Main characters Aya and Saki ) early in the game. Her military background gives her access to firearms, explosives, and some (although not quite as sophisticated as Saki’s) mêlée combat techniques.

The second one….
Reiko: clones of the original Reiko Mizusaki. a bad turned good character in the series ( well, at least by the time of of the latest game, OneeChanbara:Revolution OneChanbara: Bikini Zombie Slayers in America ).

I’d also like to make The main series protagonists characters Aya and Saki down the road, if and when my modding skills improves, and have the time.
Any other models I might be interested in ?
The Malaysian Gaming Modder ” XenoAisam ” has kindly provided his Miku model to the public that he created in 3DS max CG software.

I really want to see if I can try to add my own models, along with XenoAisam’s Miku model, in the games Crysis and Left 4 Dead. I’m sure it can be done…
Below is an exaple of an original creator model used in place of the original Crysis “NOMAD” character model in the Crysis game and the a few original charcters used in place of the original four for Left 4 Dead (2) characters:

Using a Custom Model in 3rd and 1st Person View in Crysis

Miku as Zoey in L4D

Replaced Zoey model with Hatsune Miku in Left 4 Dead 1

Lucky Star Survivor Mods for L4D2

Lucky Star MikuMikuDance models for Left 4 Dead 2 from the VPVP wiki .

Left 4 Dead 2: K-On Edition from the VPVP wiki

Mio = Coach
Ritsu = Nick
Yui = Rochelle
Mugi = Ellis
Azu-nyan = Zoey

K-On Survivor Models for L4D2

Looking at these above examles,, maybe I should try to work on a ” Survivor pack ” of for Highschool of the Dead?

Thats a thought……I gotta see the anime ( let alone get the manga ) now…

Lightwave 10 is here!

Newtek’s 3D modeling software Lightwave 10 is here!

It looks good, And I do like some of the new features ( the “instant real time Viewport Preview Rendering ” looks nice ) but it’s too bad I can’t afford it now ( I’m still recovering from my Egypt trip last May….
More info about the new Lightwave upgrade here : Lightwave 10

I really don’t need to upgrade to Lightwave 10 right now, I’m perfectly happy using 9.6 ( I’ve had Lightwave for almost three years now, and I’m still learning how to use the software.. )
Besides, I don’t think my present rig is up to spec to even be able to fully take advantage of Lightwave 10′s new CORE technologies…..
Speaking of CORE, they say that one has to get the upgrade \ buy Full lightwave package before the end of next month ( September 30th ), or they will not be able to join the Lightwave exclusive “HARDCORE” membership ( see link above ).
Even though $500 is relatively cheap, I still think that I only see professional and / or FX type studios that have money to spend for this upgrade for use for their cutting edge work.

I’m sorry, but I think I’ll have to miss this upgrade train for now…

Bryce 7 Pro!

Hmmm…..What’s this?
Another DAZ sale?

Bryce 7 is here! Create your own terrestrial paradise with this highly accessible and professional 3D landscaping and animation tool. With Bryce 7 you can add unbelievable realism with Image Based Lighting, true instancing, improved skies and clouds, and even particle emitters. Plus, the totally redesigned bridge to DAZ Studio allows for seamless integration of the entire DAZ 3D content library into any Bryce scene.

Save 65% on Bryce 7 Pro through August 16, 2010.”

It was on sale, and with my DAZ Platnium membership discount, I only had to pay $34 for the upgrade to Bryce 7 Pro.

I read that Vue 8 is the best 3D landscape software, next to Terrigen 2. but until I can sratch enough money to get those, I will have to make the best with this for now…

The Thread is here .

Update: For some reason, I can’t install the thing on my computer….Oh well….Mind you, I still haven’t learned how to you the previous version , Bryce 6 Pro yet…

Just got Carrara 8 Pro….

I recently got a message from DAZ in my e-mail inbox that Carrara 8 was coming out.

Carrara 8 is here! It’s the only complete, all-in-one 3D suite designed to be compatible with DAZ 3D content. This powerhouse will help grow your 3D world and enhance your 3D abilities. Not only can you manipulate existing DAZ 3D content in ways you’ve never imagined, but Carrara 8 gives you the ability to create your own custom content from scratch. What more could you ask for in an affordable, powerful, and complete 3D solution?

Here’s a list of the primary new features in version 8:

• Pro – 64-bit
• Pro – Bullet Physics Library (beta)
• Pro – Network Render Optimizations
• Pro – Negative Lights and Photometrics
• Pro – Editing of Posed Meshes
• Multi-Threading
• Improved FBX and COLLADA Data Exchange
• Plant and Vegetation Improvements
• Render Time Optimizations
• God Rays and Barn Doors
• Normal Maps
• Puppeteer for Carrara

Sale Reg. Price: $549.95
Platinum Club Price: $384.97

Reg price for Carrara 8 Pro is $199.95
Platinum Club Price – upgrade from Carrara 7 Pro $139.97
Extended: Save 65% on Carrara 8 through June 15, 2010


(So in the end, I paid $97.98 for the upgrade)

The DAZ Forum Thread about the new software version is here

It now has support for 64-bit and multi-core processors (plus multi-threading) and network render nodes, if you’re looking for those features..

Carrara 8 Pro is perfect for those non professionals amateurs that who want a pretty good 3D modeling program, but don’t or can’t spend the thousands of dollars for an expensive industry software like 3ds Max or Maya.

( My Blog entry on the last version, Carrara 7 Pro is here , if you’re interested…. )

To tell you the truth, I really haven’t used the Carrara sofrtwares much, It seems that most everyone who is even serious into 3D stuff uses 3ds Max ( for game stuff ), and Maya ( for Animation ).
But I’m sure that i’ll be using it for something one of these days….

I got Corel Painter 11!

I bought Corel Painter Essentials 2 a few years ago, and I really didn’t do too much with it, unfortunately. I signed up to their website a long time ago, and they periodically send me sales and update information about their products from time to time. Recently, they had some sort of special promotion about the latest Corel Painter software, so I decided to look at it closely, I might just decide to get it.This special promotion thingy said that it would end February 28th or so. The sale also seemed to imply that buying the software was now slashed down from $400 down to $200 or something, but that was not the case. The $200, or more precisely, the $199 price was really just the price of the upgrade from Corel Painter 10. Anyway, after thinking about it for a while, I decided to go and buy the thing. It was slashed down from the regular $400 though, but not by much – Ended up spending about $369…
Even though I also got the Painter 11 User Guide, and the included Jeremy Sutton instruction video,I really have no “real” manual for the thing yet, so until I do, I’ll have to slog through it somehow.
Maybe I can find some practical tutorial for Corel Painter 11 on Deviant Arts or something.
But I’m glad that I have it though. I now have all these major art tools, and I’m at the point where I really have to start learning how to use them!

I have several pictures in the WIP line art stage, and I really want them to look great before I post them here online. I also want to learn more Poser Daz Studio stuff , before I post any more Poser 3D renders as well. I’m really trying to find the time do focus on my artistic endeavors, but usually that’s the last thing on my mind when I come home from work about 8:30 pm…
I guess I’ll have to try and find some time during work…:P

What else…. I really haven’t worked on my art website that much, but I did manage to set up my three webcomic blogs…One will be mainly a sketch blog, another will focus on “American/ European” type artwork, and the third would be more for Japanese – Manga style pictures. I have to now generate content for those now….Well, it looks like I’ll have time to do it now, there is going to be another major snowstorm hitting us here in the Northeast again tonight and tomorrow…Snowcalypse III….Oh boy..

My Activities During the Second Snowcalypse!

I stayed home yesterday during the Huge Snowstorm here in New York City ( we were lucky to miss the first one that hit here in the Northeast this past weekend, but this time, we weren’t so lucky.. ). Earlier yesterday I spent the morning trying to shovel my sidewalk ( I have a snowblower, which I’m going to definitely have to use later this morning ). I don’t have to go into work today , but I have to come in tonight to cover for someone who can’t make it – I hate to go in, but I’ll do it only for the overtime!!

What else did I do during the snow in….Oh, I decided, after thinking about it, to finally install an upgrade to Adobe Photoshop ,to CS3.
I still plan to use 7.0 though – since even after five years of having the software, I still have not really learned how to use it. That was the main reason why I never upgraded from 7.0 and Illustrator 9.0 – I thought, what is the point of getting new software upgrade, when one doesn’t know how to use the one you already have!
I received the Adobe Creative Suite ( CS3) Design Premium bundle for a Christmas present about three years ago, but I never installed it ( I would have liked that I would have gotten the Adobe Creative Suite 4 (CS4) that was released around that very time,I would have liked to have had Adobe After Effects and Adobe Soundbooth, but hey, I think that CS3 bundle was on sale for that very reason! but I was happy nevertheless! ). I decided to install it today because I wanted to finally start working with the included Adobe Dreamweaver, so I can work on fixing my various websites and blogs ( including making a new custom template skin for this very journal! ). while installing, I decided, what the heck , I’ll install everything in the bundle, I might as well start learning to use the other stuff as well.
So I now not only have Adobe Photoshop 7.0 and Illustrator 9.0, but now I also have their CS3 equivalent upgrade.
Now, I have all these tools, I should really start to use them!
I have several 2D pictures in the WIP pipeline, and I plan to start doing some new 3D stuff soon as well!

Original Poser Figure “Deco” and “Decoco”

Here is a free Poser Character called “Decoo” by a Japanese Poser Artist named Akatora at his site here.

It comes in two versions, a thin, regular version, and a more voluptuous model, as seen below…

There are clothes made for the Thin Version, but I have not found anything yet for the bombshell body version.
There is also a younger poser charcter that he has called “Decoco” located on that same page.

My First Autodesk Mudbox Model!

I haven’t posted anything here in weeks……I have to admit, I’ve been busy doing other things…Namely fiddling with POSER. I learned lots of new stuff in just these past weeks, considering that I have had the software for more than a year now..
I’ll try post some nice renders that I did here soon.

Anyway, I used most of my tax refund money to get Autodesk Mudbox 2009. It’s pretty good!
I’ve always wanted to get in to sculpting – even went as far as getting sculpting tools and clay, etc. But just have not really done anything with them yet. But now there is software that emulates sculpting and even painting models now.
I was originally going to get Zbrush, I saw heard of it before , the first well known and quite popular digital sculpting and painting program that many people in the CG world works with.
But I read that Mudbox has better features ( I’m not sure what they are right now ). But it is a little bit more expensive – Mudbox is $745.00, while Zbrush is $595.

I really haven’t had a chance to really work with it in depth, but I have been fiddling with it for a bit. The first model that I created in Mudbox is , like I did with the Lightwave and 3ds Max software, a simple cube, as seen in the picture above.
Well, it’s a start!

Here is a very good instructional Mudbox video off of Youtube, if you are interested..

Mudbox 2009 Tutorial 1- Wacom Stylus Pen & Tablet – 3D training series

First 3ds Max Object

I’m finally getting around to learning the 3ds Max CG software I have. So far, it’s pretty similar to Lightwave, but the interface is a little more complicated.

As in my previous post regarding Lightwave, I also started of by first creating a primitive base cube.
I hope to make some more complex objects soon. Stay tuned…

My First Creation in Lightwave!

If you been following this blog, you know that I bought Lightwave 9.3 nearly a year ago. I really haven’t done much with it since then, with the exception of upgrading it to version 9.5.
But as one of my New Years resolutions, I wanted to actually learn the thing, or else it’s just an expensive piece of software taking up space on my hard drive. I figured that I would start off learning Lightwave, since it seems , according to many in the CG industry, to be easier to master, and has a lower learning curve than Maya or 3ds max ( which, I hear is around two years, on average.)
After buckling down and actually beginning the reading the Lightwave Manual that came with the software, I was confident enough to fiddle around in the Lightwave Modeling interface, and actually begin to create something.
In Lightwave Modeler, under the “Create ” tab menu, I clicked the “Square” option and created a simple “cube” .

Yes, I know it’s nothing to look at, but it’s a start.

There are some good Lightwave tutorials out there. Lightwave 3D Tutorials seems like a good site for me to check out for a newbie like me.

Given enough time, I hope to be going from simple primitive cube shapes to this:


I’ve Upgraded to Carrara 7 Pro..

DAZ 3D was having a sale this February.

I managed to get an upgrade from Carrara 6 Pro to 7 Pro for just under $90 using the platinum club price.
I wanted to take advantage of
the 50% Platinum Club discount before it ended on 2/28/09. Since I was a member, Platinum Club members get 50% off in addition to the original sale discount
The listed sale price of the items would last until the date indicated on the product page, but the Platinum Club benefit price on all the DAZ Original products would change from 50% to 30% on March 1. So I had to act fast!

The regular price of the upgrade after the original sale discount of 30 % (?) was $181.12 ( now, as of 3/20 it is $ 169.95 ), and with my Platinum Club membership, 30% (or 50%) Discount it was $90.55. And with the $5.00 voucher the price was now $85.55.

They also had a free update for Carrara 7 owners , Carrara 7.1 , so that was also another good incentive to get the upgrade.

So what’s new?

Well, according to the product page :
“Carrara 7 Pro augments already impressive animation, landscape, modeling, and rendering capabilities with a strong set of new features. The significant enhancements to Carrara 7 help deliver a professional 3D solution at a price that fits into almost any budget. Carrara 7 will stimulate professional users toward greater creativity and help them to stay competitive, while providing incredible ease-of-use and unbelievable results.”

Not only does Carrara 7 include robust new features such as Multi-pass Rendering, 3D Paint, Vertex Modeling in the Assembly Room, UV Editing/Unfolding and NLA Grouping, version 7 also has many enhancements to previous features.

DAZ Studio Content Support Improvements
Better capabilities in bringing DAZ 3D products into Carrara.

We have enhanced the handling of DAZ scene files being loaded into Carrara 7. This will require an updated version of DAZ Studio (build in order to see the full effect of the updates.

3D Paint
Adds capabilities for painting directly on the model.
Carrara 7 includes a new 3D Paint Tool that enables textures to be selected, edited and “painted” directly onto an object.

UV Editing/Unfolding
Create better 3D painting and textures with better UV’s.
Carrara 7 includes a new UV Editor that shows a 3D view of the polygon mesh, a 2D display of the UV values on the polygon mesh vertices, and a set of tools to manipulate them.

The Vertex Modeling capabilities that were previously only available in the “Modeling” room are now available in the “Assembly” room. This enhancement saves time by allowing you to perform modeling functions in the assembly room where other objects can also be seen.

Multi-pass Rendering
Image retouching/editing, without having to re-render. Another huge time saver!
The Multi-pass Rendering tool new in Carrara 7 enables you to render multiple passes and save these off to separate image files. These render passes or layers (multi-pass render layers) can be edited in another application such as Photoshop to increase contrast in the rendered image, change a reflection color, make an edit to a shadow map, or even swap out a background color.
This tool will make it faster to make changes to a rendering, instead of re-rendering for hours and hours. The edits to layers can be changed in minutes.

You can now export a figure or scene into COLLADA format.
COLLADA is becoming a new standard for transferring content. In this new release of Carrara, you will be able to export your models in this new format.

Rendering Optimizations for Transparency
Improvements in memory management of the computer/software.
Carrara 7 now provides better and faster results by optimizing previously time consuming and complex transparency rendering operations.

Support larger texture sizes in the OGL display
Visual improvements in how textures are viewed in the OpenGL display.
Carrara 7 provides you the ability to increase the texture size that is displayed in the Open Graphics Library (OGL) or viewport. The settings will be based on what texture size your graphics board will support and can be adjusted for performance or quality (up to 4096×4096).

Overall, this new upgrade looks good. But I hear that it is aimed for mostly the amateur CG artists, not professionals ( they use Lightwave, Maya, 3ds Max, Cinema 4D, etc. ) But hey, that sound like me to a “T”!

“Octobrianna” – in DAZ Studio

Recently over at Warren Ellis’s Whitechapel Forum , there was a Remake / Remodel thread reimagining an re-interpreting old and little used comic book characters that were in the public domain. The last one that was done involved a creation of Peter Sadecky and other members of a Soviet underground movement called the Progressive Political Pornography Party. (??)
According to Mr Sadecky :

“They looked for a new hero, who would represent what they believed in and would be willing to fight for their ideals. Since this saviour did not seem to be forthcoming, PPP created their own, and called her Octobriana.”

( There have been stories that this was all a lie, and that this Peter Sadecky stole the artwork and concepts of the original Character, fled to the West, and re named her “Octobriana” )

Anyway, I had some ideas on doing this, but by the time I started to do some sketches, Warren Ellis closed the thread suddenly, due to some members not following rules or something.

I still thought that this was an interesting character to do, and I had also noticed that everyone was doing 2d art on the thread, so I decided to do something different, using the 3D application, software, Daz Studio.
I am still going to do some 2D traditional artwork of Octobriana, eventually…

Anyway, I titled the pictures collectively , ” The Komarovskiy Incident “.

In this picture, we see that Octobrianna on a mission to an abandoned Soviet “Secret City” or PGT ( Posyolok Gorodskogo Tipa [PGT] or “Urban-Type Settlement” ) …… When she runs into a little trouble…

For the creation of these renders, I was inspired by something I remembered a while ago that Mr. Ellis talked about Abandoned Russian Nuclear Polar Lighthouses and it got me thinking about what might still be lurking in some of those forgotten secret Soviet Nuclear Research Facilities. And what Bizarre Soviet Experiments may have been conducted during the 70 year reign of the Union. I found out that During WW II and the Cold War, the Russians had whole secret cities and factory-towns entirely devoted to chemical, biological and nuclear weapons research and manufacturing.
Google “zakrytye administrativno-territorial’nye obrazovaniia (ZATO)”, it’s quite interesting reading.

This render is called “The Komarovskiy Incident : Two ” . Now I wish that I could have figured out how to make the left pistol grip pose look better, otherwise, I think this is good picture!

Below is a “Pasty” of all the Octobriana renders I uploaded at my DeviantArts site so far. I’ll see if I can do more of Octobriana pictures – I ‘ll see if I can do some in Poser as well…

Custom Girl 3D….Oh MY!!

( my first Custom 3D Girl creation. You can tell I have a kyonyu / Meganekko / Sailor Fuku / Zettai Ryouiki fetish.. )

3Dカスタム少女 ( 3D Custom Girl )

While looking up information about anime shading on Youtube, I ran into this during my research….Honest!

Custom Girl 3D

On further googling , I found even more info, and how to get it, if you are not in Japan:

The Hongfire Anime Network forum has alot of good information regarding Custom Girl 3D:

Here, Here, Here and

The torrent is here, and the uncensor patch is here, if you are interested….

Here are some videos of Custom 3D Girl in “action”….

3D Custom Girl

3D Custom Girl Basic Functions

Some outfit options for Custom Girl 3D

I installed the “game”, and the uncensored patch – the software seems to have a small RAM footprint, compared to something like “Artificial Girl ” Hentai / Eroge ” build your own girl software.

I even tried my hand in creating a girl, as you can see from the picture above. I haven’t really played with it, but It looks like something I’ll be tinkering with alot more when I get a chance!

The process of doing CG Sexy Anime Artwork – Step by Step!

I found this while surfing the internet last night…..I learned about the Super talented CG artist Ino Makoto ( 猪野誠, or “Ino” for short ), (whose works are more known for and familiar in the Hentai and eroge field of Japanese PC
” H – Games ” ), has put out a fascinating video of himself creating an illustration from scratch, in this case of the “Vocaloid” character Meiko, one of the earlier virtual idols that eventually culminated in the very popular Hatsune Miku.

The end result is a really sexy, but well done picture. Don’t you think?

Player 1

All of the videos in this post are from the Nico video site.

I like looking at videos of CG artists at work, and there are quite a few of these on the Nico website..There you can see some of the best, and of course I would imagine of great interest to CG art fans and artists alike ( as well as / or artist that are CG art fans ..).

Some of the subjects for these illustrations for the videos from the site that I have here are Hatsune Miku, Nagato Yuki and a Headphone Musume.

The software used for these types of pictures is one that’s called SAI,which is used predominantly, and some Photoshop.
easy paint tool sai is an art program that focuses on mainly anime style artists, and is very user friendly and can be learned in a single day, as opposed to Photoshop and other programs that take a college level course to fully use.
it seems to be a favorite program of Japanese 2D artist that specialize in this type of artwork, and is becoming steadily more well known outside of the Asian countries.
The first link is an english site where you can download the trial version the second is the actual japanese site where you can by the full version, its pretty cheap ( about $56 US Dollars ) compared to Photoshop (which I have ), and looks very good for the price, if you are not out for full digital manipulation stuff.
Even though these videos were from the Japanese Nico website, I first saw them at this cool English Language Anime / Manga place ( that leans more toward echhi and Hentai stuff ) called sankakucomplex anime/manga Otaku .

Hatsune Miku.( Miku Hatsune )

Player 2

Hatsune Miku Plus Alpha (naked).

Player 3

. Nagato Yuki ( or Yuki Nagato ).

Player 4

And the video of the creation of a Headphone Musume Picture.
Looks like I better fire up the ol’ Photoshop……And get to it!

More 3D generated Anime/Manga Characters and other stuff!

While surfing the internet ( at work! ) I found a really talented anime – style artist from Malaysia called XenoAisam.

He has a really nice page at Deviantarts , and a great blog at wordpress .

He has a cool instuctional video over at youtube, showing how he created his main character, called,
Mess-ing with Naluri in 3ds max

Mess-ing with Naluri in 3ds max

And here is a nice animated gif of the Naluri Chracter…

This looks amazing! One can do almost anything with CGI software nowadays!

Looks like I also have to learn and work more with 3ds Max software this year….

New Years Eve! And New Years Resolutions!

Wow, another year has come and gone!
So Fast!

One of my new years resolutions and goals are to learn how to use , and master, all the 3D applications I bought this year.
In addition to the ones I’ve mentioned in a previous post, I now have:
Quidam 2 Studio
Maya 8.5 2008
3DX MAX 2009
Cinema 4D
And I upgraded to Lightwave 9.5 from 9.3.

I now have a ton of stuff for Poser – half of which is cataloged.

I also want to go back to doing 2d type artwork, like drawing on paper, as well as learn how to use Photoshop (I still have version 7.0, I want to learn how to use it before I upgrade up to CS )

I am not planning on getting any new 3D software this year, maybe Terrigen 3D terrain software, Upgrade to GeoControl 2
Maybe Adobe Aftereffects and some other Adobe movie making software. I’ll have to see…

Anyway, now that I have most of the bugs worked out of this blog, I expect to post more offten here, and hopefully show some of the stuff I’m doing art-wise.

So, to everyone reading this ( all two people! ) I wish you a Very Happy New Year!

คลิกๆๆ รูปสวยๆน่ารักๆไว้ส่งต่อเพียบ...

Doing Anime via Lightwave!

While browsing though the Lightwave instructional videos during my late night shift work , I stumbled on a channel by a Japanese CGI artist named Maguro0147 who useds Flash and Lightwave 3D software to do Anime videos… I think they’re amazing, it makes me want to learn how to use lightwave and the other 3D applications I have even more……..

こんな銅像はいやだ ( A good Bronze Statue )

Here is another one..

( A good Bronze Statue : Aftermath – Preview Animated pictures in Lightwave )

And Another one….

「こんな銅像はいやだ」-その後- ( A good Bronze Statue : Aftermath )

And Another one….

新学期 ( New term )

And Another one….

Lightwave test 「プール掃除」 ( Pool cleaning )

And Another one….

プール掃除 ( Pool cleaning )

He even has his own website here ….
Could this be the future of Japanese anime?

Now let’s start doing some Interesting stuff witth this WordPress blog!

Ok, I’ve had this WordPress blog for about ten months, and I really haven’t done anything with it.
But that is soon going to change – expect alot of interesting stuff here for 2009!
I’m going to try to add goodies here every day!

Here is a Trailer for the Anime Rahxephon. I haven’t really seen the series, I thought that it was a rip-off of Neon Genesis Evangelion

Rahxehon Trailer

It looks good – I ‘ll see if I can track down the DVD collection ( when I have the extra cash!

For the new year, I *really* want to do more artwork, ( which I barely attempted this year of 2008 ).
Especially using all the expensive 3-D software that I aquired this year – It’s not going to do anything by itself!

I downloaded DAZ Studio about six months ago, and I never really got around to learning how to use it – Same case with the other 3d rendering an animation program that I have – Poser. I instead amassed a pretty good sized 3d content library for use in those programs in the meantime.
I finally did my first render picture using the DAZ Studio application, in which I created the image by followed the instructions on the beginner’s section in DAZ instruction manual. I think it came out pretty well…..

I think it came out pretty good, composition – wise. I could figure out how to fix the problem with nipple “Poke Though” But you really can’t see it from this distance and angle. I know that many artist that do this sort of thing do post render fixing of the pictures in Photoshop or some other image manipulation software. I also think there is some sort of controversy on whether or not to perform post rendering on pictures. that one should do all the fixing of the pix within the 3d application, before doing the final render.
I like the way the picture came out. As soon as I learn how to add a back ground, and manipulate lights, It would most likely look even better!

Just the first of many many more!